Driven by a passion for map design of video games, I enjoy crafting immersive spaces, building worlds, and shaping atmospheric environments on Roblox.
I’m not a 3D modeler; i mainly use Blender to clean geometry and reduce triangle count before importing into Roblox Studio.
My work focuses on level design structure, spatial navigation, verticality, lighting direction, and overall scene readability.
I aim to create environments that feel intuitive and immersive to the players, while remaining consistent with the intended theme.